Technical Artist
hace 7 días
Company Overview: Age of Learning is the leading developer of engaging and effective Pre-K through 5th grade learning resources that help children build a strong foundation for academic success and a lifelong love of learning.
The company's research-based curriculum, developed by education experts, includes the award-winning ABCmouse.com Early Learning Academy, as well as the adaptive, personalized school solutions, My Math Academy, My Reading Academy, and My Reading Academy Español.
Having served over 50 million children worldwide, Age of Learning is a global leader in efforts to advance equity, access, and opportunity for all children.
Summary: We are seeking a skilled and detail-oriented Technical Artist to join our EdTech production team.
This role bridges the gap between art and technology, ensuring the successful implementation of final art assets in web and mobile applications for consumer and school-based digital products.
The Technical Artist will be responsible for defining asset requirements, developing methodologies, and creating guidelines that optimize art assets for performance and usability.
Additionally, this role will track technical details, facilitate cross-discipline communication, and contribute to the overall aesthetic and functional success of our digital learning experiences.
Come join us in our effort to deliver a best-in-class, cross-platform product that delights and enlightens children and their parents around the world.
Responsibilities: Provide aid to Designers in the creation and hand-off of production-ready art and animation assetsHelp establish standards, conventions, best practices for asset creation and integration workflowManage optimization/best practicesCreate and maintain art production templates covering wide-ranging needsResearch software tools that can help enable art productionDiagnose problems related to asset preparation and quickly deliver solutionsBe the development team's main contact on the art and design teams when asset integration or performance questions ariseReview assets relative to technical and integration requirements before hand-offFacilitate production-related communication between the engineers, designers, and artistsBe sufficiently versed in the technology to advise artists and designers on opportunities and limitations affecting design decisionsWork with 2D/3D artists to prepare working files for integration into game engine including animations, visual effects, static objects, textures, and rigged charactersExperience building UI prefabs using Unity componentsWork to optimize and streamline the art pipelineOversee and manage art-related performance issues and technical budgetingCreate and manage tools to expedite the production processPartner with Leads to ensure product vision and quality benchmarks are metStay current with industry trends and technical advancements used in game developmentRequired Qualifications: Bilingual English/Business Spanish2+ years of experience as a Technical Artist, preferably in EdTech, gaming, or interactive mediaFamiliarity with custom shaders or shader plugins (like shader forge, shader graph)Experience working in a fast-paced environment that requires rapid project turnaround and frequent priority shiftsExperience writing custom tools to aid in pipeline efficiencyFamiliarity with at least one scripting language (such as C#, Python, C++) for automation and tool developmentExperience optimizing assets for web and mobile applications, including texture compression, mesh reduction, and performance profilingKnowledge of device formats and limitationsAdept at balancing trade-offs between quality and performanceStrong verbal and written communication skills for both design and engineer audiencesTeam player, accommodates change easilyAgile at navigating multiple projectsSelf-motivated, proactive, and detail-orientedAble to manage time and schedules efficientlyPreferred Qualifications: Experience working in a scrum/kanban/agile environmentExperience with Python, MEL, JavaScript and C#Experience in 2.5D Art style pipelinesFamiliar with version control software (like Gitlab, SourceTree)Experience rigging and skinningExperience creating VFX with engine particle toolsAbility to write custom shadersAble to make rough prototype games to demonstrate game designKnowledge of Rive or Spine animation and flutter frameworksGood understanding of technical and artistic pipelines on required skillsAn Equal Opportunity Employer Age of Learning, Inc. (the "Company") is committed to a policy of Equal Employment Opportunity and will not discriminate against an applicant or employee on the basis of race, color, religion, creed, national origin or ancestry, sex, gender expression, age, physical or mental disability, medical condition, pregnancy, veteran or military status, marital status, sexual orientation, gender identity, domestic partner status, genetic information, or any other legally-recognized protected basis under federal, state or local laws, regulations or ordinances.
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