Technical Artist
hace 1 mes
**Job Summary**
We are seeking a skilled Technical Artist to join our team at Age of Learning, Inc. The successful candidate will be responsible for providing robust support to our AofL team in the creation and implementation of final art assets.
**Key Responsibilities**:
- Assist Designers in the creation and hand-off of production-ready art and animation assets.
- Establish standards, conventions, and best practices for asset creation and integration workflow.
- Manage optimization and best practices.
- Create and maintain art production templates covering wide-ranging needs.
- Research software tools that can help enable art production.
- Diagnose problems related to asset preparation and quickly deliver solutions.
- Be the development team's main contact on the art and design teams when asset integration or performance questions arise.
- Review assets relative to technical and integration requirements before hand-off.
- Facilitate production-related communication between the engineers, designers, and artists.
- Be sufficiently versed in the technology to advise artists and designers on opportunities and limitations affecting design decisions.
- Work with artists, designers, and animators to prepare working files for integration into development environments, including animations, visual effects, static assets, and rigged characters.
- Experience working with Flutter and Rive is a plus.
**Requirements**:
- Bilingual English/Business Spanish (written and verbal) in a business setting.
- 2+ years of experience in a similar role as Technical Artist within the games industry, having shipped multiple games.
- Advanced understanding of 2D games production in environments like Flutter or React JS and an understanding of the workflows from both Figma and Rive into Flutter or React.
- The ability to engineer interactive solutions to visual and design problems using state machines, events, and listeners in Rive.
- Familiarity with custom shaders or shader plugins.
- Experience working in a fast-paced environment that requires rapid project turnaround and frequent priority shifts.
- Experience writing custom tools to aid in pipeline efficiency.
- Experience writing in at least one scripting language (such as C#, Python, C++).
- Knowledge of device formats and limitations.
- Adept at balancing trade-offs between quality and performance.
- Strong verbal and written communication skills for both design and engineer audiences.
- Team player, accommodates change easily, and comfortable working in a fast-paced production environment.
- Agile at navigating multiple projects.
- Self-motivated, proactive, and detailed-oriented.
- Able to manage time and schedules efficiently.
**Preferred Qualifications**:
- 1+ years of experience with Python, MEL, and C#.
- 1+ years of experience in 2D Art style pipelines.
- 6+ months of experience with version control software (like Gitlab, SourceTree).
- 1+ years of experience rigging and skinning in Rive and/or Spine.
- 1+ years of experience creating VFX in Lottie and/or Rive.
- 6+ months of experience writing custom shaders.
- 6+ months of experience making rough prototype games to demonstrate game design.
**Equal Employment Opportunity**
Age of Learning, Inc. is committed to a policy of Equal Employment Opportunity and will not discriminate against an applicant or employee on the basis of race, color, religion, creed, national origin or ancestry, sex, gender expression, age, physical or mental disability, medical condition, pregnancy, veteran or military status, marital status, sexual orientation, gender identity, domestic partner status, genetic information, or any other legally-recognized protected basis under federal, state, or local laws, regulations, or ordinances.
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