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We are looking for UE technical artists to help create visually stunning real-time content. The UE Tech artist will work closely with animators, vfx artists, modellers, mocap team, fully developed environments and optimized real-time rendering setup to create 3D video advertisements. Your Responsibilities Develop Unreal scenes using in-house and third party digital assets Create blueprints and install plugins to combine various real-time technologies within UE Import character animation assets from standard packages such as Maya and Motionbuilder Leverage performance capture technologies such as Motion Capture, Facial Capture and camera compositing Optimize UE scenes for latest and greatest GPU, CPU and cloud rendering technologies Creation and implementation of AI for crowd simulation that can be triggered in the timeline e.g. a guy is running and a horde of zombies is following him Material settings to solve the foliage hard shadows when ray tracing is on. Subsurface or translucency should be the same whether ray tracing is on or off. Creation and implementation of tools that can be triggered in the timeline - physics and chaos destruction and ragdoll Creation and implementation of a tool to create animation layers or blending animations by designating specific part of animation A and animation B to the character Creating clothing simulation that can be baked so we can scrub back and forth Creating key-framable spline path in sequencer About You Bachelor's degree in computer related field or equivalent experience 3+ years experience in Unreal Engine or Unity building games or VR experiences Expertise in UE engine feature sets such as decision tree, collisions, apex, baked lighting, surfacing, animation, sequencer Ability to clearly and effectively communicate design processes, ideas, and choices to our team as well as internal and external clients. An aptitude for collaboration with an array of artistic and technical talents Independent contributor mindset with mínimal need for directions Familiarity with coding in C++, Python Pay: $20 - $26 per month Language English (required) #J-18808-Ljbffr